"VertexLitGeneric"
{
	"$baseTexture" 		"models/balloon/balloon"
	
	"$envmap" 		"env_cubemap"
	"$envmaptint" 		"[ .01 .01 .01 ]"

	"$halflambert" 1

	"$phong" "1" 
	"$phongboost" "10" 
	"$phongfresnelranges" "[0.33 0.33 0.33]"
	"$phongexponent" "100"
	
	// Yack, but it's the only way I can find to enable phong.
	"$bumpmap" "null-bumpmap"
	
	"$model" 1
}
