
#include "common_vs_fxc.h"

/*------------------------------------
	ShaderInput
------------------------------------*/
struct ShaderInput
{
	float3 Position		: POSITION;
	float2 TextureCoord	: TEXCOORD0;
};

/*------------------------------------
	ShaderOutput
------------------------------------*/
struct ShaderOutput
{
	float4 Position		: POSITION;
	float2 TextureCoord	: TEXCOORD0;
};

/*------------------------------------
	main()
------------------------------------*/
ShaderOutput main( const ShaderInput input )
{
	ShaderOutput output = (ShaderOutput)0;
	
	output.Position = mul( float4( input.Position, 1.0f ), cViewProj );
	output.TextureCoord = input.TextureCoord;

	return output;
}
