"lang" 
{ 
	"Language" "English"
	
	"Tokens" 
	{ 
	
		"Construction"					"Construction"
		
		"Remover"					"Remover"		
			"Tool_remover_name"			"Remover Tool"
			"Tool_remover_desc"			"Deletes props and ragdolls"
			"Tool_remover_0"			"Left click on a prop or a ragdoll to remove it"
		
		"PhysProp"					"Physical Properties"
			"PhysPropTool_motion_bool"		"Toggle Motion:"
			"PhysPropTool_gravity_bool"		"Toggle Gravity:"
			"PhysPropTool_drag_bool"		"Toggle Drag:"
			"PhysPropTool_drag"			"Drag Coefficient:"
			"PhysPropTool_drag_desc"		"The resistance of the object's movement."
			"PhysPropTool_mass"			"Mass:"
			"PhysPropTool_mass_desc"		"The mass of the object."
			"PhysPropTool_gravity"			"Gravity:"
			"PhysPropTool_gravity_desc"		"The object's local gravity."
			"PhysPropTool_buoyancy"			"Buoyancy:"
			"PhysPropTool_buoyancy_desc"		"How well the object floats."
			"PhysPropTool_damping_speed"		"Linear Damping:"
			"PhysPropTool_damping_speed_desc"	"How much energy the prop loses."
			"PhysPropTool_damping_rot"		"Rotational Damping:"
			"PhysPropTool_damping_rot_desc"		"How much energy the prop loses rotating."

				"Tool_physprop_name"		"Physical Properties Tool"
				"Tool_physprop_desc"		"Change the physical properties of a prop"
				"Tool_physprop_0"		"Left click to apply the settings"

	
		"Duplicator"					"Duplicator"
			"Tool_duplicator_name"			"Entity Duplicator"
			"Tool_duplicator_desc"			"Duplicate an entity, or group of entities"
			"Tool_duplicator_0"			"Right click to copy a group of entities"
			"Tool_duplicator_1"			"Now left click to paste a copy"
			"Duplicator_load"			"Load from Server"
			"Duplicator_save"			"Save to Server"
			"Duplicator_save_cl"			"Save to Client"

		"Ignite"					"Ignite"
			"Tool_ignite_name"			"Ignite"
			"Tool_ignite_desc"			"Light a prop or ragdoll on fire"
			"Tool_ignite_0"			"Left click to light on fire. Right click to extinguish."
		
				"IgniteTool_length"		"Duration:"
				"IgniteTool_length_desc"	"How long the prop will be on fire."

		"Wheel"						"Wheel"
			"WheelTool_model"			"Model:"
			"WheelTool_torque"			"Torque:"
			"WheelTool_torque_desc"			"The angular acceleration of this wheel"
			"WheelTool_friction"			"Friction:"
			"WheelTool_friction_desc"		"Resistance/Friction in the wheel"
			"WheelTool_forcetime"			"Time:"
			"WheelTool_forcetime_desc"		"Amount of time the torque is applied for. 0 for always"
			"WheelTool_nocollide"			"No Collide:"
			"WheelTool_nocollide_desc"		"Stop the attached objects from colliding"
			"WheelTool_group"				"Forward:"
			"WheelTool_group_reverse"		"Reverse:"
			"WheelTool_forcelimit"			"Force Limit:"
			"WheelTool_forcelimit_desc"		"The highest speed when increasing/descreasing the force. 0 for none"
			"WheelTool_toggle"			"Toggle:"
			"WheelTool_toggle_desc"			"Whether the Wheel turns off when you release the key"


				"Tool_wheel_name"		"Wheel Tool"
				"Tool_wheel_desc"		"Attaches a wheel to something."
				"Tool_wheel_0"		"Click on a prop to attach a wheel."

		"Dynamite"					"Dynamite"
			"DynamiteTool_group"			"Explode:"
			"DynamiteTool_damage"			"Damage:"
			"DynamiteTool_damage_desc"		"The amount of damage to inflict"
			"DynamiteTool_health"			"Health:"
			"DynamiteTool_health_desc"		"If greater than 0, how much damage the dynamite can take before exploding"
			"DynamiteTool_remove"			"Remove on Explode:"
			"DynamiteTool_explode"			"Explode!"
			"DynamiteTool_delay"			"Delay:"
			"DynamiteTool_delay_desc"		"Time before the initial explosion"
			"DynamiteTool_delay_add"		"Delay Add:"
			"DynamiteTool_delay_add_desc"		"Time between each subsequent explosion"

				"Tool_dynamite_name"		"Dynamite Tool"
				"Tool_dynamite_desc"		"Creates a variety of different explosives."
				"Tool_dynamite_0"		"Left click to place the dynamite."
				

		"NoCollide"					"No Collide"
			"Tool_nocollide_name"			"No Collide"
			"Tool_nocollide_desc"			"Ignores collisions between two entities"
			"Tool_nocollide_0"			"Click on 2 objects to make them not collide or right click to make an object not collide with anything."
			"Tool_nocollide_1"			"Now click on something else"
				
		"Balloons"					"Balloons"
			"Tool_Balloon_name"			"Balloon Spawner"
			"Tool_Balloon_desc"			"Creates balloons, duh!"
			"Tool_Balloon_0"			"Left click to make a balloon on a string, right click to just create a balloon"
			
			"Balloon_ropelength"			"Rope Length:"
			"Balloon_force"				"Vertical Force:"
			"Balloon_force_desc"			"The higher the number the harder it will pull up - if the number is negative it'll pull downwards"
			"Balloon_color"				"Balloon Color:"
			"Balloon_explosive"			"Explosive:"
			"Balloon_explosive_desc"		"Explode balloon when damaged"
			"Balloon_indestructible"		"Indestructible:"
			"Balloon_indestructible_desc"		"Balloon never pops"
			"Balloon_skin"				"Skin:"

		"Lamp"						"Lamp"
		"Lamps"						"Lamps"
			"Tool_Lamp_name"			"Lamp Spawner"
			"Tool_Lamp_desc"			"Creates lamps, doink!"
			"Tool_Lamp_0"			"Left click to make a lamp on a string, right click to just create a lamp"
			
			"Lamp_ropelength"			"Rope Length:"

		"Thruster"					"Thruster"
		"Thrusters"					"Thrusters"

			"Tool_Thruster_name"			"Thrusters"
			"Tool_Thruster_desc"			"Attaches thrusters to stuff"
			"Tool_Thruster_0"			"Left click to attach a thruster to whatever you're pointing at."
			
			"Thruster_model"			"Thruster Model:"
			"Thruster_force"			"Thruster Force:"
			"Thruster_force_desc"			"The higher the number the harder your thruster will push"
			"Thruster_group"			"Push:"
			"Thruster_group_back"		"Pull:"
			"Thruster_toggle"			"Toggle On:"
			"Thruster_damageable"			"Activate when Damaged:"
			"Thruster_collision"		"Collide with attached object:"
			"Thruster_Effects"			"Thruster Effect:"
			"Thruster_Effects_Desc"		"What effect to do when the thruster is active"
				"No_Effects"				"No Effects"
				"Flames"					"Flames"
				"Plasma"					"Plasma"
				"Magic"						"Magic"
				"Rings"						"Rings"
				"Smoke"						"Smoke"
				
			"Thruster_Sounds"			"Sound"
			"Thruster_Sounds_Desc"		"The sound that plays when it's on"
				"Steam Low"				"Steam Low"
				"Electric Zappy"		"Electric Zappy"
				"Electric Beam"			"Electric Beam"
				"Elevator"				"Elevator"
				"Energy"				"Energy"
				"Ring Flutter"			"Ring Flutter"
				"Resonance"				"Resonance"
				"Drop Ship"				"Drop Ship"
				"Little Machine"		"Little Machine"
				

		"Magnetise"					"Magnetise"
			"Tool_magnetise_name"			"Magnetise"
			"Tool_magnetise_desc"			"Magnetises props, of course!"
			"Tool_magnetise_0"			"Left click to magnetise a prop, Right click to attach a magnet"
			
			"Magnet_Strength"			"Strength:"
			"Magnet_MaxObjects"			"Maximum Objects:"
			"Magnet_NoPull"				"No Pull:"
			"Magnet_AllowRotation"			"Allow Rotation:"
			"Magnet_Alwayson"			"Always On:"
			"Magnet_Toggleon"			"Toggle On:"
			"Magnet_group"				"Key:"
			
		"HoverBall"						"Hover-Ball"
			"Tool_hoverball_name"		"Hover-Ball Creator"
			"Tool_hoverball_desc"		"Creates balls that hover at a set altitude"
			"Tool_hoverball_0"		"Shoot a prop to attach a ball then control it with the numpad"
			"Hoverball_Up"				"Up"
			"Hoverball_Down"			"Down"
			"Hoverball_Altitude"		"Initial Altitude:"
			"Hoverball_Altitude_desc"	"How high the ball should try to hover initially"

		"Button"					"Button"
		"Buttons"					"Buttons"

			"Tool_Button_name"			"Buttons"
			"Tool_Button_desc"			"Make buttons/switches to control your stuff"
			"Tool_Button_0"			"Left click to attach a Button to whatever you're pointing at."
			
			"Button_model"			"Button Model:"
			"Button_group"			"Key to emulate:"

	}
}
