
include('shared.lua')

ENT.RenderGroup = RENDERGROUP_OPAQUE

/*---------------------------------------------------------
   Name: Draw
   Desc: Draw it!
---------------------------------------------------------*/
function ENT:Draw()
	self.Entity:DrawModel()
end

/*---------------------------------------------------------
   Name: DrawTranslucent
   Desc: Draw translucent
---------------------------------------------------------*/
function ENT:DrawTranslucent()

	// This is here just to make it backwards compatible.
	// You shouldn't really be drawing your model here unless it's translucent

	self:Draw()
	
end
