// ===========
//  NPCs
// ============
// Barnacle
sk_barnacle_health		"35"

// Barney
sk_barney_health		"35"

// Bullseye
sk_bullseye_health		"35"

// Bullsquid
//sk_bullsquid_health	"120"
//sk_bullsquid_dmg_bite	"15"
//sk_bullsquid_dmg_whip	"25"

// Citizen
sk_citizen_health		"40"

// Combine Soldier
sk_combine_s_health		"50"
sk_combine_s_kick		"10"

// Combine Guard
sk_combine_guard_health	"70"
sk_combine_guard_kick	"15"

// strider
sk_strider_health		"350"
sk_strider_num_missiles1	"5"
sk_strider_num_missiles2	"7"
sk_strider_num_missiles3	"7"

// Headcrab
sk_headcrab_health		"10"
sk_headcrab_melee_dmg	"5"

// Fast Headcrab
sk_headcrab_fast_health	"10"

// Poison Headcrab
sk_headcrab_poison_health	"35"

// Houndeye
//sk_houndeye_health		"80"
//sk_houndeye_dmg_blast	"25"

// Manhack
sk_manhack_health		"25"
sk_manhack_melee_dmg	"20"

// Metropolice
sk_metropolice_health	"40"
sk_metropolice_stitch_reaction "1.0"
sk_metropolice_stitch_tight_hitcount "2"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "3"
sk_metropolice_stitch_along_hitcount "2"

// Rollermine
sk_rollermine_shock		"10"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"

// Scanner (City)
sk_scanner_health		"30"
sk_scanner_dmg_dive		"25"

// Stalker
sk_stalker_health		"50"
sk_stalker_melee_dmg	"5"

// Vortigaunt
sk_vortigaunt_health	"100"
sk_vortigaunt_dmg_claw	"10"
sk_vortigaunt_dmg_rake	"25"
sk_vortigaunt_dmg_zap	"50"
sk_vortigaunt_armor_charge "30"

// Zombie
sk_zombie_health	"50"
sk_zombie_dmg_one_slash	"10"
sk_zombie_dmg_both_slash	"25"

// Poison Zombie
sk_zombie_poison_health		"175"
sk_zombie_poison_dmg_spit	"20"

//Antlion
sk_antlion_health			"30"
sk_antlion_swipe_damage		"5"
sk_antlion_jump_damage		"5"

//Antlion Guard
sk_antlionguard_health		"500"
sk_antlionguard_dmg_charge	"20"
sk_antlionguard_dmg_shove	"10"

//Antlion Grub
//sk_antliongrub_health		"5"

//Ichthyosaur
sk_ichthyosaur_health		"200"
sk_ichthyosaur_melee_dmg	"8"

// Combine Gunship
sk_gunship_burst_size		"15"
sk_gunship_health_increments	"5"
sk_npc_dmg_gunship		"40"
sk_npc_dmg_gunship_to_plr	"3"

// Combine Helicopter
sk_npc_dmg_helicopter			"6"
sk_npc_dmg_helicopter_to_plr	"3"
sk_helicopter_grenadedamage		"30"
sk_helicopter_grenaderadius		"275"
sk_helicopter_grenadeforce		"55000"

// Combine Dropship
sk_npc_dmg_dropship		"2"

// Combine APC
sk_apc_health				"750"


// =================
//  WEAPONS
// =================

sk_plr_dmg_ar2			"8"
sk_npc_dmg_ar2			"3"
sk_max_ar2				"60"
sk_max_ar2_altfire		"3"

sk_plr_dmg_alyxgun		"5"
sk_npc_dmg_alyxgun		"3"
sk_max_alyxgun			"150"

sk_plr_dmg_pistol		"5"
sk_npc_dmg_pistol		"3"
sk_max_pistol			"150"

sk_plr_dmg_smg1			"4"
sk_npc_dmg_smg1			"3"
sk_max_smg1				"225"

sk_plr_dmg_buckshot			"8"	
sk_npc_dmg_buckshot			"3"
sk_max_buckshot				"30"

sk_plr_dmg_rpg_round		"100"
sk_npc_dmg_rpg_round		"50"
sk_max_rpg_round			"3"

sk_plr_dmg_smg1_grenade		"100"
sk_npc_dmg_smg1_grenade		"50"
sk_max_smg1_grenade		"3"
sk_smg1_grenade_radius		"250"

//sk_plr_dmg_gauss			"25"
//sk_plr_max_dmg_gauss		"30"

sk_plr_dmg_sniper_round		"20"
sk_npc_dmg_sniper_round		"100"
sk_max_sniper_round			"30"

sk_plr_dmg_357				"40"
sk_npc_dmg_357				"30"
sk_max_357					"12"

sk_plr_dmg_crossbow			"100"
sk_npc_dmg_crossbow			"10"
sk_max_crossbow				"10"

sk_plr_dmg_airboat			"3"
sk_npc_dmg_airboat			"3"

//sk_dmg_sniper_penetrate_plr	"10"
//sk_dmg_sniper_penetrate_npc	"100"

sk_plr_dmg_grenade			"150"	
sk_npc_dmg_grenade			"75"
sk_max_grenade				"5"

sk_plr_dmg_crowbar			"10"
sk_npc_dmg_crowbar			"5"

sk_plr_dmg_stunstick		"10"
sk_npc_dmg_stunstick		"40"	// Kill a citizen in one hit

//sk_plr_dmg_satchel			"150"
//sk_npc_dmg_satchel			"75"
//sk_satchel_radius			"150"

// Mortar Synth projectile
//sk_dmg_energy_grenade		"2"
//sk_energy_grenade_radius	"100"

sk_dmg_homer_grenade		"20"
sk_homer_grenade_radius		"100"

// Bullsquid spit
//sk_dmg_spit_grenade			"5"	
//sk_spit_grenade_radius		"50"

//sk_plr_dmg_tripmine			"150"
//sk_npc_dmg_tripmine			"125"
//sk_tripmine_radius			"200"

sk_plr_dmg_fraggrenade 		"125"
sk_npc_dmg_fraggrenade		"75"
sk_fraggrenade_radius 		"250"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger		"75"
sk_suitcharger_citadel		"500"
sk_suitcharger_citadel_maxarmor	"200"
sk_battery			"15"
sk_healthcharger		"50"
sk_healthkit		"25"
sk_healthvial		"10"

// Combine balls
sk_combineball_seek_angle	"15"
sk_combineball_guidefactor	"1.0"

// NPC damage adjusters
sk_npc_head		"5"
sk_npc_chest	"1"
sk_npc_stomach	"1"
sk_npc_arm		"1"
sk_npc_leg		"1"

// player damage adjusters
sk_player_head		"3"
sk_player_chest		"1"
sk_player_stomach	"1"
sk_player_arm		"1"
sk_player_leg		"1"

// Allies
sk_ally_regen_time	"0.2"

// Jeep
sk_max_gauss_round	"30"


ai_enable_fear_behavior "1"

// zombine
sk_zombie_soldier_health	"100"

// Episodic APC - Experimental
sk_apc_missile_damage "50"

// Antlion air attack
sk_antlion_air_attack_dmg 	"10"

// Antlion worker
sk_antlion_worker_spit_speed	"600"
sk_antlion_worker_health	"60"

// Vortigaunt charge limit
sk_vortigaunt_armor_charge		"15"
sk_vortigaunt_armor_charge_per_token	"5"
sk_vortigaunt_dmg_zap			"25"

// Poison headcrab
sk_headcrab_poison_npc_damage "20.0"

// advisor
//sk_advisor_health "1000" 
