

TOOL.AddToMenu		= false

//
// This tool is the most important aspect of Garry's Mod
//

TOOL.LeftClickAutomatic = true

function TOOL:LeftClick( trace )

	if ( CLIENT ) then return end
	
	util.PrecacheSound( "ambient/wind/wind_hit2.wav" )
	self:GetOwner():EmitSound( "ambient/wind/wind_hit2.wav" )

	if ( trace.Entity:IsValid() ) then
	
		if ( trace.Entity:GetPhysicsObject():IsValid() ) then
		
			local phys = trace.Entity:GetPhysicsObject()		// The physics object
			local direction = trace.StartPos - trace.HitPos		// The direction of the force
			local force = 32					// The ideal amount of force
			local distance = direction:Length()			// The distance the phys object is from the gun
			local maxdistance = 512					// The max distance the gun should reach
			
			// Lessen the force from a distance
			local ratio = math.Clamp( (1 - (distance/maxdistance)), 0, 1 )
			
			// Set up the 'real' force and the offset of the force
			local vForce = -1*direction * (force * ratio)
			local vOffset = trace.HitPos
			
			// Apply it!
			phys:ApplyForceOffset( vForce, vOffset )
						
		end
		
	end

end
