CLASS_NONE 					= 0
CLASS_PLAYER				= 1
CLASS_PLAYER_ALLY 			= 2
CLASS_PLAYER_ALLY_VITAL 	= 3
CLASS_ANTLION 				= 4
CLASS_BARNACLE 				= 5
CLASS_BULLSEYE 				= 6
CLASS_CITIZEN_PASSIVE 		= 7
CLASS_CITIZEN_REBEL 		= 8
CLASS_COMBINE 				= 9
CLASS_COMBINE_GUNSHIP 		= 10
CLASS_CONSCRIPT 			= 11
CLASS_HEADCRAB 				= 12
CLASS_MANHACK 				= 13
CLASS_METROPOLICE 			= 14	
CLASS_MILITARY 				= 15	
CLASS_SCANNER 				= 16	
CLASS_STALKER 				= 17		
CLASS_VORTIGAUNT 			= 18
CLASS_ZOMBIE 				= 19
CLASS_PROTOSNIPER 			= 20
CLASS_MISSILE 				= 21
CLASS_FLARE 				= 22
CLASS_EARTH_FAUNA 			= 23
CLASS_HACKED_ROLLERMINE 	= 24

CLASS_LAST					= 25

//
// You can use this function to add your own CLASS_ var.
// Adding in this way will ensure your CLASS_ doesn't collide with another
//
function Add_NPC_Class( name )

	_G[ name ] = CLASS_LAST
	CLASS_LAST = CLASS_LAST + 1

end
