// de_inferno soundscapes
// Author: Michael Booth, Turtle Rock Studios, Inc., April 2005


//------------------------------------------------------------------------------------------
//
// Generic outdoors ambience
//
"inferno.Outside"
{
	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.6"
		"pitch"		"100"
		"wave"		"ambient/wind/dry_air_short.wav"
	}
}


//------------------------------------------------------------------------------------------
//
// Generic indoors ambience
//
"inferno.Inside"
{
	// underlying area "tone"
	"playlooping"
	{
		"volume"	"0.75"
		"pitch"		"100"
		"wave"		"ambient/wind/dry_air_short_indoors.wav"
	}
}


//------------------------------------------------------------------------------------------
//
// Bare lightbulb hum - used for all lightbulbs in the map
//
"inferno.LightbulbHum"
{
	"playlooping"
	{
		"position"		"0"	
		"pitch"			"100"
		"volume"		"0.7"
		"soundlevel"  	"SNDLVL_45dB"

		"wave"	"ambient/machines/power_transformer_loop_1.wav"
	}
}


//------------------------------------------------------------------------------------------
//
// Refrigerator hum - used for all refridgerators in the map
//
"inferno.RefrigeratorHum"
{
	"playrandom"
	{
		"position"		"0"
		"pitch"			"100"
		"volume"		"0.6"
		"time"			"40,40"
		"soundlevel" 	"SNDLVL_65dB"

		"rndwave"
		{
			"wave"	"ambient/machines/refrigerator.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
//
// Squeaky ceiling fan
//
"inferno.CeilingFan"
{
	"playrandom"
	{
		"time"			"2,2"
		"pitch"			"100,100"
		"volume"		"0.4"
		"soundlevel"  	"SNDLVL_60dB"

		"rndwave"
		{
			"wave"	"ambient/machines/squeak_2.wav"
			"wave"	"ambient/machines/squeak_3.wav"
			"wave"	"ambient/machines/squeak_4.wav"
			"wave"	"ambient/machines/squeak_5.wav"
			"wave"	"ambient/machines/squeak_6.wav"
			"wave"	"ambient/machines/squeak_8.wav"
		}
	}
	"playlooping"
	{
		"pitch"			"100"
		"volume"		"0.15"
		"soundlevel"  	"SNDLVL_60dB"

		"wave"			"ambient/machines/electrical_hum_2.wav"
	}
}


//------------------------------------------------------------------------------------------
//
// Angry dog growling behind a door
//
"inferno.AngryDog"
{
	"playrandom"
	{
		"time"			"4.4,8"
		"pitch"			"98,102"
		"volume"		"0.6"
		"soundlevel"  	"SNDLVL_70dB"

		"rndwave"
		{
			"wave"		"ambient/animal/dog_growl_behind_wall_1.wav"
			"wave"		"ambient/animal/dog_growl_behind_wall_2.wav"
			"wave"		"ambient/animal/dog_growl_behind_wall_3.wav"
			"wave"		"ambient/animal/dog_pant_behind_wall_1.wav"
			"wave"		"ambient/animal/dog_pant_behind_wall_2.wav"
			"wave"		"ambient/animal/dog_scratch_behind_wall_1.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
//
// A chirping cricket
//
"inferno.Cricket"
{
	"playrandom"
	{
		"time"			"0.8,1.0"
		"pitch"			"98,102"
		"volume"		"0.7"
		"soundlevel"  	"SNDLVL_55dB"

		"rndwave"
		{
			"wave"		"ambient/animal/cricket_chirp_1.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
//
// Birdsong
//
"inferno.Birds"
{
	"playrandom"
	{
		"time"			"6,20"
		"pitch"			"85,105"
		"volume"		"0.5"
		"soundlevel"  	"SNDLVL_NORM"

		"rndwave"
		{
			"wave"	"ambient/animal/bird1.wav"
			"wave"	"ambient/animal/bird2.wav"
			"wave"	"ambient/animal/bird3.wav"
			"wave"	"ambient/animal/bird4.wav"
			"wave"	"ambient/animal/bird5.wav"
			"wave"	"ambient/animal/bird6.wav"
			"wave"	"ambient/animal/bird7.wav"
			"wave"	"ambient/animal/bird8.wav"
			"wave"	"ambient/animal/bird9.wav"
			"wave"	"ambient/animal/bird10.wav"
			"wave"	"ambient/animal/bird11.wav"
			"wave"	"ambient/animal/bird12.wav"
			"wave"	"ambient/animal/bird13.wav"
			"wave"	"ambient/animal/bird14.wav"
			"wave"	"ambient/animal/bird15.wav"
			"wave"	"ambient/animal/bird16.wav"
			"wave"	"ambient/animal/bird17.wav"
			"wave"	"ambient/animal/bird18.wav"
			"wave"	"ambient/animal/bird19.wav"
			"wave"	"ambient/animal/bird20.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
//
// Pigeons
//
"inferno.Pigeons"
{
	"playrandom"
	{
		"time"			"3,10"
		"pitch"			"100,100"
		"volume"		"0.7"
		"soundlevel"  	"SNDLVL_70dB"

		"rndwave"
		{
			"wave"		"ambient/creatures/pigeon_idle1.wav"
			"wave"		"ambient/creatures/pigeon_idle2.wav"
			"wave"		"ambient/creatures/pigeon_idle3.wav"
			"wave"		"ambient/creatures/pigeon_idle4.wav"
		}
	}
	"playrandom"
	{
		"time"			"30,60"
		"pitch"			"100,100"
		"volume"		"0.7"
		"soundlevel"  	"SNDLVL_70dB"

		"rndwave"
		{
			"wave"		"ambient/animal/bird_flapping_1.wav"
			"wave"		"ambient/animal/bird_flapping_2.wav"
			"wave"		"ambient/animal/bird_flapping_3.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------
"inferno.TSpawn"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: The Tree
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.Birds"
	}

	// Position 1: Trees outside in skybox
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.Birds"
	}

	// Position 2: The fountain
	"playlooping"
	{
		"position"		"2"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/nature/water_gently_lapping.wav"
	}
	
	// Position 3: Locked dark door to the right
	"playlooping"
	{
		"position"		"3"	
		"pitch"			"100"
		"volume"		"0.55"
		"soundlevel"  	"SNDLVL_75dB"
		"wave"			"ambient/music/flamenco.wav"
	}

	// Position 4: Dark corner where the cactus is
	"playsoundscape"
	{
		"positionoverride"	"4"
		"name"				"inferno.Cricket"
	}
}



//------------------------------------------------------------------------------------------
"inferno.FarBackCorner"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Lit window


	// Position 1: Big tree
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.Birds"
	}

	// Position 2: Smaller tree
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.Birds"
	}

	// Position 3: Trees in skybox
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.Birds"
	}

	// Position 4: Factory in skybox
	"playlooping"
	{
		"position"		"4"	
		"pitch"			"100"
		"volume"		"1.0"
		"soundlevel"  	"SNDLVL_80dB"

		"wave"	"ambient/machines/pump_loop_1.wav"
	}
}


//------------------------------------------------------------------------------------------
"inferno.BackAlley"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Lit window from FarBackCorner

	// Position 1: Apartment

	// Position 2: Lit window across from openable door
	"playlooping"
	{
		"position"		"2"	
		"pitch"			"100"
		"volume"		"0.5"
		"soundlevel"  	"SNDLVL_70dB"
		"wave"			"ambient/music/mirame_radio_thru_wall.wav"
	}

	// Position 3: In the woodpile (mice)
}


//------------------------------------------------------------------------------------------
"inferno.TSpawnHall"
{
	"dsp"	"6"

	// area tone
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/wind/dry_air_short_tunnel.wav"
	}

	// Position 0: Lightbulb
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.LightbulbHum"
	}

	// Position 1: Dark corner with crickets
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.Cricket"
	}
}


//------------------------------------------------------------------------------------------
"inferno.BellTowerArea"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Up in the bell tower
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.Birds"
	}

	// Position 1: Behind the tower door
	// TODO

	// Position 2: At the cactus
	// TODO
}


//------------------------------------------------------------------------------------------
"inferno.LowerApartment"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Inside"
	}

	// Position 0: Bulb
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.LightbulbHum"
	}

	// Position 1: Bulb
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.LightbulbHum"
	}

	// Position 2: Refrigerator
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.RefrigeratorHum"
	}

	// Position 3: Clock
	"playlooping"
	{
		"position"		"3"	
		"pitch"			"100"
		"volume"		"0.7"
		"soundlevel"  	"SNDLVL_55dB"
		"wave"			"ambient/machines/TickTock.wav"
	}
}

//------------------------------------------------------------------------------------------
"inferno.UpperApartment"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Inside"
	}

	// Position 0: Bulb
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.LightbulbHum"
	}

	// Position 1: Ceiling fan
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.CeilingFan"
	}

	// Position 2: Refrigerator
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.RefrigeratorHum"
	}

	// Position 3: Bulb
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.LightbulbHum"
	}

}

//------------------------------------------------------------------------------------------
"inferno.BridgeApartment"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Inside"
	}

	// Position 0: Unused

	// Position 1: Ceiling fan in kitchen
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.CeilingFan"
	}

	// Position 2: Refrigerator
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.RefrigeratorHum"
	}

	// Position 3: Behind the dark door in the far beck behind the couch
	// TODO
}

//------------------------------------------------------------------------------------------
"inferno.BackHall"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Inside"
	}

	// Position 0: Lightbulb
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.LightbulbHum"
	}

	// Position 1: Lightbulb
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.LightbulbHum"
	}
}

//------------------------------------------------------------------------------------------
"inferno.BalconyAlley"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Trees back in the skybox
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.Birds"
	}

	// Position 1: The big tree
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.Birds"
	}

	// Position 2: Behind the garden gate
	// TODO

	// Position 3: Flowerbed
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.Cricket"
	}
}

//------------------------------------------------------------------------------------------
"inferno.ApartmentHalls"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Inside"
	}

	// Position 0: Lightbulb
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.LightbulbHum"
	}

	// Position 1: Refrigerator in sniper room
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.RefrigeratorHum"
	}

	// Position 2: Ceiling fan in sniper room
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.CeilingFan"
	}

	// Position 3: Old water heater in closet
	"playlooping"
	{
		"position"		"3"
		"pitch"			"100"
		"volume"		"0.6"
		"soundlevel"  	"SNDLVL_50dB"

		"wave"			"ambient/machines/gas_loop_1.wav"
	}

	// Position 4: Behind door across from sniper room
	"playrandom"
	{
		"position"		"4"
		"time"			"15,15"
		"pitch"			"100,100"
		"volume"		"0.5"
		"soundlevel"  	"SNDLVL_70dB"

		"rndwave"
		{
			"wave"	"ambient/chatter/spanish_radio1.wav"
			"wave"	"ambient/chatter/spanish_radio2.wav"
			"wave"	"ambient/chatter/spanish_radio3.wav"
			"wave"	"ambient/chatter/spanish_radio4.wav"
			"wave"	"ambient/chatter/spanish_radio5.wav"
		}
	}
	
	// Position 5: Behind last door on way to BombsiteB
	"playsoundscape"
	{
		"positionoverride"	"5"
		"name"				"inferno.AngryDog"
	}
}

//------------------------------------------------------------------------------------------
"inferno.SniperBalcony"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Big tree
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.Birds"
	}

	// Position 1: Power cable
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		"1.0"
		"soundlevel"  	"SNDLVL_65dB"

		"wave"	"ambient/machines/power_transformer_loop_1.wav"
	}

	// Position 2: Refrigerator
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.RefrigeratorHum"
	}

	// Position 3: Ceiling fan in sniper room
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.CeilingFan"
	}
}

//------------------------------------------------------------------------------------------
"inferno.BackBalcony"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: The window
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.AngryDog"
	}

	// Position 1: Big tree
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.Birds"
	}

	// Position 2: Trees in the skybox
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.Birds"
	}
}


//------------------------------------------------------------------------------------------
"inferno.MiddleAlley"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Up in the little arches
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.Pigeons"	
	}

	// Position 1: Telephone pole transformer
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		"1.0"
		"soundlevel"  	"SNDLVL_60dB"

		"wave"	"ambient/machines/power_transformer_loop_1.wav"
	}

	// Position 2: Church turret windows
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.Pigeons"	
	}

	// Position 3: Big tree
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.Birds"
	}
}

//------------------------------------------------------------------------------------------
"inferno.CrawlAlley"
{
	"dsp"	"6"

	// area tone
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/wind/dry_air_short_tunnel.wav"
	}

	// Position 0: Crickets in the beams overhead
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.Cricket"
	}

	// Position 1: The house next door
}

//------------------------------------------------------------------------------------------
"inferno.CrawlTunnel"
{
	"dsp"	"6"

	// area tone
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/wind/dry_air_short_tunnel.wav"
	}

	// area tone
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/wind/dry_air_short_tunnel.wav"
	}
}

//------------------------------------------------------------------------------------------
"inferno.BombsiteB"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Windows above the apartments
	// TODO

	// Position 1: Big tree
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.Birds"
	}

	// Position 2: Trees in the skybox
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.Birds"
	}

	// Position 3: Behind the narrow fence
	// TODO

	// Position 4: Fenced in area
	// TODO

	// Position 5: Near the hay bail
	"playsoundscape"
	{
		"positionoverride"	"5"
		"name"				"inferno.Cricket"
	}

	// Position 6: Tree
	"playsoundscape"
	{
		"positionoverride"	"6"
		"name"				"inferno.Birds"
	}
}

//------------------------------------------------------------------------------------------
"inferno.CTApartment"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Inside"
	}

	// Position 0: Refrigerator
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.RefrigeratorHum"
	}

	// Position 1: Water heater
	"playlooping"
	{
		"position"		"1"
		"pitch"			"100"
		"volume"		"0.6"
		"soundlevel"  	"SNDLVL_50dB"

		"wave"			"ambient/machines/gas_loop_1.wav"
	}

	// Position 2: Lightbulb
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.LightbulbHum"
	}
}

//------------------------------------------------------------------------------------------
"inferno.BombsiteBTunnel"
{
	"dsp"	"6"

	// area tone
	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/wind/dry_air_short_tunnel.wav"
	}
}


//------------------------------------------------------------------------------------------
//
// Dog barking from inside a building
//
"inferno.DogBarkingInside"
{
	"playrandom"
	{
		"time"			"1.7,2.3"
		"pitch"			"100,100"
		"volume"		"1.0"
		"soundlevel"  	"SNDLVL_70dB"

		"rndwave"
		{
			"wave"		"ambient/animal/dog_med_inside_bark_1.wav"
			"wave"		"ambient/animal/dog_med_inside_bark_2.wav"
			"wave"		"ambient/animal/dog_med_inside_bark_3.wav"
			"wave"		"ambient/animal/dog_med_inside_bark_5.wav"
			"wave"		"ambient/animal/dog_med_inside_bark_6.wav"
		}
	}
}


//------------------------------------------------------------------------------------------
"inferno.CTTunnel"
{
	"dsp"	"6"

	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/wind/dry_air_short_tunnel.wav"
	}

	// Position 0: Lit window
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.DogBarkingInside"
	}
}

//------------------------------------------------------------------------------------------
"inferno.CTSpawn"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Tree by apartment
	"playsoundscape"
	{
		"positionoverride"	"0"
		"name"				"inferno.Birds"
	}
	
	// Position 1: The APC
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		"1.0"
		"soundlevel"  	"SNDLVL_75dB"
		"wave"			"ambient/machines/big_truck.wav"
	}
	"playrandom"
	{
		"position"		"1"	
		"time"			"4,7"
		"pitch"			"100,100"
		"volume"		"0.75"
		"soundlevel"  	"SNDLVL_70dB"

		"rndwave"
		{
			"wave"	"ambient/chatter/cb_radio_chatter_1.wav"
			"wave"	"ambient/chatter/cb_radio_chatter_2.wav"
			"wave"	"ambient/chatter/cb_radio_chatter_3.wav"
		}
	}


	// Position 2: Down the well
	"playrandom"
	{
		"position"		"2"	
		"time"			"1,2"
		"pitch"			"100,100"
		"volume"		"0.5"
		"soundlevel"  	"SNDLVL_60dB"

		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"
		}
	}

	// Position 3: Trees in the skybox behind the cannon
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.Birds"
	}

	// Position 4: Tree across from old blue truck
	"playsoundscape"
	{
		"positionoverride"	"4"
		"name"				"inferno.Birds"
	}

	// Position 5: Lit window in tunnel area
	"playsoundscape"
	{
		"positionoverride"	"5"
		"name"				"inferno.DogBarkingInside"
	}

	// Position 6: Flowerbed
	"playsoundscape"
	{
		"positionoverride"	"6"
		"name"				"inferno.Cricket"
	}
}

//------------------------------------------------------------------------------------------
"inferno.TheRuins"
{
	"dsp"	"6"

	// special eerie tone
	"playlooping"
	{
		"volume"	"0.4"
		"pitch"		"100"
		"wave"		"ambient/tones/tunnel_wind_loop.wav"
	}

	// Position 0: Scaffolding
	"playrandom"
	{
		"position"		"0"	
		"time"			"10,30"
		"pitch"			"100,100"
		"volume"		"1.0"
		"soundlevel"  	"SNDLVL_60dB"

		"rndwave"
		{
			"wave"	"physics/metal/metal_box_strain1.wav"
			"wave"	"physics/metal/metal_box_strain2.wav"
			"wave"	"physics/metal/metal_box_strain3.wav"
			"wave"	"physics/metal/metal_box_strain4.wav"
		}
	}
}

//------------------------------------------------------------------------------------------
"inferno.BombsiteA"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Behind the garden gate
	"playrandom"
	{
		"position"		"0"	
		"time"			"10,30"
		"pitch"			"100,100"
		"volume"		"1.0"
		"soundlevel"  	"SNDLVL_75dB"

		"rndwave"
		{
			"wave"	"ambient/animal/horse_1.wav"
			"wave"	"ambient/animal/horse_2.wav"
			"wave"	"ambient/animal/horse_3.wav"
			"wave"	"ambient/animal/horse_4.wav"
			"wave"	"ambient/animal/horse_5.wav"
			"wave"	"ambient/animal/horse_6.wav"
			"wave"	"ambient/animal/horse_eat_1.wav"
			"wave"	"ambient/animal/horse_eat_2.wav"
		}
	}


	// Position 1: Trees in the skybox
	"playsoundscape"
	{
		"positionoverride"	"1"
		"name"				"inferno.Birds"
	}
	
	// Position 2: Fountain
	"playlooping"
	{
		"position"		"2"	
		"pitch"			"100"
		"volume"		"0.3"
		"soundlevel"  	"SNDLVL_65dB"
		"wave"			"ambient/nature/water_gently_lapping.wav"
	}
	
	// Position 3: Dark corner
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.Cricket"
	}

	// Position 4: Fenced off courtyard
	"playlooping"
	{
		"position"		"4"	
		"pitch"			"100"
		"volume"		"0.7"
		"soundlevel"  	"SNDLVL_80dB"
		"wave"			"ambient/music/latin.wav"
	}

	// Position 5: Lit window
}

//------------------------------------------------------------------------------------------
"inferno.ColumnAlley"
{
	"dsp"	"6"

	"playsoundscape"
	{
		"name" "inferno.Outside"
	}

	// Position 0: Behind the fence

	// Position 1: In the courtyard behind the wall
	"playlooping"
	{
		"position"		"1"	
		"pitch"			"100"
		"volume"		"0.6"
		"soundlevel"  	"SNDLVL_75dB"
		"wave"			"ambient/music/latin.wav"
	}

	// Position 2: Arched windows
	"playsoundscape"
	{
		"positionoverride"	"2"
		"name"				"inferno.Pigeons"	
	}

	// Position 3: Tree
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.Birds"
	}

	// Position 4: Big tree behind fence
	"playsoundscape"
	{
		"positionoverride"	"3"
		"name"				"inferno.Birds"
	}

	// Position 5: Woodpile
}

