"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "models/Weapons/V_hand/v_hand_sheet"
	"$bumpmap" "models/Weapons/V_hand/v_hand_sheet_normal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ 0.1 0.1 0.1 ]"
	"$normalmapalphaenvmapmask" 1

	"$phongexponent" "15" 
	"$phong" "1" 
	"$phongboost" "1" 
	"$phongfresnelranges" "[1 5 20]"
}
